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IBM Cloud Authors: Elizabeth White, Pat Romanski, Liz McMillan, Yeshim Deniz, John Esposito

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Join the Conversation on the Use, Future of Serious Games At 2014 Serious Play Conference

It is a question of when, not if, games-based learning will be prevalent in all areas of education and training. Corporations are using games for talent development, recruitment and to increase sales and efficiency; medical institutions use games to train surgeons and teach the public about healthcare. In the military, where game based training began, games not only train, they are used to recruit. In education, games have entered the classroom.

Nationally recognized industry experts will share their experiences and debate how to further improve serious games at the fourth annual Serious Play Conference at the University of Southern California (USC), Tuesday – Thursday, July 22 – 24.

Enterprise training and gamification leaders sharing their insight will include:

  • Lynda Donovan, Learnovate, Trinity College, presenting a market study on the use of serious games in large enterprises
  • Porter Stowell, IBM, demonstrating how companies can engage employees and manage their culture
  • Ross Smith, Microsoft, elaborating on how games fit into a rapidly changing work culture
  • Guido Helmerhorst, Air France/KLM, speaking about the challenges of developing games for airline employees

Healthcare leaders presenting findings will include:

  • Dan Baden, CDC, talking about the first federal healthcare game jam
  • Clemens Gros, UNICEF, exploring the challenges of implementing serious games in Sub-Saharan Africa and other low-tech environments
  • Magda El Zarki, UCI, talking about setting up a university virtual world, simulation and games lab
  • Pablo Suarez, Climate Centre, sharing the Red Cross’ training game about dealing with extreme weather events and climate change
  • Pam Kato, Coventry University, reviewing key challenges facing healthcare game developers

Education leaders sharing their experience will include:

  • Zoran Popovic, University of Washington, outlining a worldwide math challenge sponsored by DARPA
  • Girlie Delacruz, CRESST, explaining how game assessment can be done and how this data is furthering scientific research
  • Chris Haskell, Boise State University, addressing how MMORPG mechanics such as leveling, skill-building and immersion in a virtual world can be applied to education

A pre-conference workshop on Monday, July 21 will offer hands-on instruction for those who are new to game-based learning.

For more information, check out the site: www.seriousplayconference.com

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